Ship Console


The only flight controls we see are an array of stay-state toggle switches (see the lower right hand of the image above) and banks of lights. It’s a terrifying thought that anyone would have to fly a spaceship with binary controls, but we have some evidence that there’s analog controls, when Luke moves his arms after the Falcon fires shots across his bow.

Unfortunately we never get a clear view of the full breadth of the cockpit, so it’s really hard to do a proper analysis. Ships in the Holiday Special appear to be based on scenes from A New Hope, but we don’t see the inside of a Y-Wing in that movie. It seems to be inspired by the Falcon. Take a look at the upper right hand corner of the image below.


The Bubbleship Cockpit

image01 Jack’s main vehicle in the post-war Earth is the Bubbleship craft. It is a two seat combination of helicopter and light jet. The center joystick controls most flight controls, while a left-hand throttle takes the place of a helicopter’s thrust selector. A series of switches above Jack’s seat provide basic power and start-up commands to the Bubbleship’s systems. image05 Jack first provides voice authentication to the Bubbleship (the same code used to confirm his identity to the Drones), then he moves to activate the switches above his head. Continue reading

Shuttle Yoke


Our first scene with Ibanez in training shows her piloting a shuttle to her ship. We don’t see much of the instrument panel or any footpedals, but the interaction with the yoke is pretty clear. She sits in the pilot seat, flicks a couple of switches on an overhead panel, and then gives the yoke a hard yank back to ignite the engines and take off. The reactions from the other characters tell us that she’s meant to be something of an aggressive pilot.


The shuttle exits the flight deck and we get a glimpse of the instrument panel. It has a screen, displaying moving gradients, and a bank of unlabeled buttons. Ibanez never looks at these. She flies visually by the viewport. As she approaches the Rodger Young, we see her holding the yoke close to her, and rolling it to the right as the shuttle arcs near the giant spaceship, and then into a “hallway” within its scaffolded hull. She doesn’t move the yoke very much at all to pitch it 90 degrees up and back out to space again.



There’s not a lot of information in this short scene, but enough to talk about. It’s a simple powered interface, with Ibanez operating a yoke that’s kind-of like a plane’s yoke. She banks the yoke to bank the shuttle. She rolls the yoke to roll the shuttle. There’s a bit of confusion about what the back-and-forth (ventral) controls do. On the flight deck it ignites thrust, but in space it seems to mean pitch (more like what we’d expect.) Yokes are problematic conceptually (for reasons being discussed here) but let’s go with it as a given for now.

First, where’s the safety measures on the flight deck? There is no clearance zone behind the shuttle and that thing is spitting blue fire, right at head level. You’d expect her to check her equivalent of the rear-view mirrors and key some warning klaxxons on the flight deck. Unless that fire is somehow harmless.

While we’re at it, where are the safety measures for the shuttle while in space? She’s clearly freaking the other pilots out with reckless piloting. Sure, they’re new and she’s a “maverick” but you’d expect it to alert her visibly and audibly if she’s undertaking maneuvers that are risky to the shuttle and the giant warship. So fine, the shuttle doesn’t have some gigantic and expensive equipment needed for this. But later in the movie we see that the Rodger Young has a collision alert function. (See below.) Why isn’t she contacted by someone assigned to security aboard the Rodger Young when she first approaches the ship in a reckless way?

This is not aboard the shuttle.

This is not aboard the shuttle.

And finally, there’s the control. It’s risky to use yoke-jerk for initiating thrust if the same motion means something else in flight. If the pilot needs a sudden boost of power, having them strain leaning forward or backward risks their messing with other variables and pointless repositioning for the pilot. Sure, it might be a mode where this only works when docked, but as we all know, modes are problematic at best and to be avoided. And then there’s the fact that the yoke’s sensitivity to pitch is nearly a force gauge, but to roll requires around 45 degrees. Shouldn’t these be at least the same order of magnitude?

It’s so unreal that it breaks the scene. The eyes of the actor and the camera do some work to keep us distracted, but it’s still there, like a bug hiding under the sand of Klendathu.

Flight instrument panels

There are a great many interfaces seen on the bridge of the Prometheus, and like most flight instrument panels in sci-fi, they are largely about storytelling and less about use.


The captain of the Prometheus is also a pilot, and has a captain’s chair with a heads-up display. This HUD has with real-time wireframe displays of the spaceship in plan view, presumably for glanceable damage feedback.


He also can stand afore at a waist-high panel that overlooks the ship’s view ports. This panel has a main screen in the center, grouped arrays of backlit keys to either side, a few blinking components, and an array of red and blue lit buttons above. We only see Captain Janek touch this panel once, and do not see the effects.


Navigator Chance’s instrument panel below consists of four 4:3 displays with inscrutable moving graphs and charts, one very wide display showing a topographic scan of terrain, one dim panel, two backlit reticles, and a handful of lit switches and buttons. Yellow lines surround most dials and group clusters of controls. When Chance “switches to manual”, he flips the lit switches from right to left (nicely accomplishable with a single wave of the hand) and the switches lights light up to confirm the change of state. This state would also be visible from a distance, useful for all crew within line of sight. Presumably, this is a dangerous state for the ship to be in, though, so some greater emphasis might be warranted: either a blinking warning, or a audio feedback, or possibly both.


Captain Janek has a joystick control for manual landing control. It has a line of light at the top rear-facing part, but its purpose is not apparent. The degree of differentiation in the controls is great, and they seem to be clustered well.


A few contextless flight screens are shown. One for the scientist known only as Ford features 3D charts, views of spinning spaceships, and other inscrutable graphs, all of which are moving.


A contextless view shows the points of metal detected overlaid on a live view from the ship.


There is a weather screen as well that shows air density. Nearby there’s a push control, which Chance presses and keeps held down when he says, “Boss, we’ve got an incoming storm front. Silica and lots of static. This is not good.” Thought we never see the control, it’s curious how such a thing could work. Would it be an entire-ship intercom, or did Chance somehow specify Janek as a recipient with a single button?


Later we see Chance press a single button that illuminates red, after which the screens nearby change to read “COLLISION IMMINENT,” and an all-ship prerecorded announcement begins to repeat its evacuation countdown.


This is single button is perhaps the most egregious of the flight controls. As Janek says to Shaw late in the film, “This is not a warship.” If that’s the case, why would Chance have a single control that automatically knows to turn all screens red with the Big Label and provide a countdown? And why should the crew ever have to turn this switch on? Isn’t a collision one of the most serious things that could happen to the ship? Shouldn’t it be hard to, you know, turn off?