A Deadly Pattern

The Drones’ primary task is to patrol the surface for threats, then eliminate those threats. The drones are always on guard, responding swiftly and violently against anything they do perceive as a threat.

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During his day-to-day maintenance, Jack often encounters active drones. Initially, the drones always regard him as a threat, and offer him a brief window of time speak his name and tech number (for example, “Jack, Tech 49”) to authenticate. The drone then compares this speech against some database, shown on their HUD as a zoomed-in image of Jack’s mouth and a vocal frequency.

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Occasionally, we see that Jack’s identification doesn’t immediately work. In those cases, he’s given a second chance by the drone to confirm his identity. Continue reading

Introducing Heath Rezabek

MLIS—Librarian and Futurist.

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Hi there. Tell us a bit about yourself. What’s your name, where are you from, how do you spend your time?

I’m Heath Rezabek. I live in Austin, Texas, and have been an enthusiast of user interface design for many years. By career and calling I’m a librarian, and am a library services and technology grant manager by day. I have long been interested in how information is portrayed, symbolized, and accessed. I’m also writer of experimental speculative fiction, and have an interest in how the future is seen by creators and audiences. Interfaces play a key role in my fiction series, as well, from holographic to virtual world driven to all-out surrealist.

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What are some of your favorite sci-fi interfaces (Other than in Oblivion)? (And, of course, why.)

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Communications with Sally

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While Vika and Jack are conducting their missions on the ground, Sally is their main point of contact in orbital TET command. Vika and Sally communicate through a video feed located in the top left corner of the TETVision screen. There is no camera visible in the film, but it is made obvious that Sally can see Vika and at one point Jack as well.

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The controls for the communications feed are located in the bottom left corner of the TETVision screen. There are only two controls, one for command and one for Jack. The interaction is pretty standard—tap to enable, tap again to disable. It can be assumed that conferencing is possible, although certain scenes in the film indicate that this has never taken place. Continue reading

Hydro-rig Monitoring

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As a part of their morning routine, Jack makes the rounds in his Bubbleship to provide a visual confirmation that the hydro-rigs are operating properly. In order to send the hydro-rig coordinates to the Bubbleship, Vika:

  1. Holds with two fingers on the hydro-rig symbol on the left-hand side panel of the TETVision feed
  2. A summary of coordinates is displayed around the touchpoint (hydro-rig symbol)
  3. Drags the data up to the Bubbleship symbol on the side panel

Inconsistent interactions

When Vika sends the drone coordinates, she interacts directly with the map and uses only one finger. Why is the interaction for sending hydro-rig coordinates different than the interaction for sending drone coordinates? Continue reading

Drone Status Feed

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As Vika is looking at the radar and verifying visuals on the dispatched drones with Jack, the symbols for drones 166 and 172 begin flashing red. An alert begins sounding, indicating that the two drones are down.

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Vika wants to send Jack to drone 166 first. To do this she sends Jack the drone coordinates by pressing and holding the drone symbol for 166 at which time data coordinates are displayed. She then drags the data coordinates with one finger to the Bubbleship symbol and releases. The coordinates immediately display on Jack’s HUD as a target area showing the direction he needs to go. Continue reading

Bubbleship Comms

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Jack communicates with Vika via the HUD in the Bubbleship, and a small earbud that provides two-way audio.

He talks normally to Vika, who responds in kind. There is no visible confirmation of his connection to Vika, and no obvious way for him to send information back other than the sound of his voice.

As shown during the lightning strike sequence, Jack’s earbud is connected directly to the Bubbleship. All of his audio and telemetry requires the Bubbleship to connect with Vika’s control tower. When the Bubbleship’s power goes out, Jack’s communication is cut too. Continue reading

The Bubbleship Cockpit

image01 Jack’s main vehicle in the post-war Earth is the Bubbleship craft. It is a two seat combination of helicopter and light jet. The center joystick controls most flight controls, while a left-hand throttle takes the place of a helicopter’s thrust selector. A series of switches above Jack’s seat provide basic power and start-up commands to the Bubbleship’s systems. image05 Jack first provides voice authentication to the Bubbleship (the same code used to confirm his identity to the Drones), then he moves to activate the switches above his head. Continue reading

Introducing Aleatha Singleton

Hi there. Tell us a bit about yourself. What’s your name, where are you from, how do you spend your time?

Hi. I’m Aleatha Singleton, hailing from Houston, Texas. I’ve been a UX Designer for over 15 years. I enjoy solving problems and making things that are easy and fun to use whether they’re digital or analog.

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When I’m not at work, I like to read, study the Japanese culture, and teach myself new things such as designing and building furniture or making udon noodles from scratch.

I’ve always been a big fan of sci-fi interfaces and technology, especially when the concepts become reality. It’s always fun and exciting to see how ideas that seemed so impossible only a couple of decades ago are being prototyped and developed in labs around the world, such as holodecks, 3D volumetric interfaces, neural scanners, etc., etc.

In the future, I would like to be a part of cutting edge innovation and ideation—thinking about how technology could improve lives—and then build it and make it real.

What are some of your favorite sci-fi interfaces (Other than in Oblivion)? (And, of course, why?)

Continue reading