Neuro-Visor

The second interface David has to monitor those in hypersleep is the Neuro-Visor, a helmet that lets him perceive their dreams. The helmet is round, solid, and white. The visor itself is yellow and back-lit. The yellow is the same greenish-yellow underneath the hypersleep beds and clearly establishes the connection between the devices to a new user. When we see David’s view from inside the visor, it is a cinematic, fully-immersive 3D projection of events in her dreams, that is presented in the “spot elevations” style that is predominant throughout the film (more on this display technique later).

Later in the movie we see David using this same helmet to communicate with Weyland who is in a hypersleep chamber, but Weyland is somehow conscious enough to have a back-and-forth dialogue with David. We don’t see either David’s for Weyland’s perspective in the scene.

David communicated with Weyland.

As an interface, the helmet seems straightforward. He has one Neuro-Visor for all the hypersleep chambers, and to pair the device to a particular one, he simply touches the surface of the chamber near the hyper sleeper’s head. Cyan interface elements on that translucent interface confirm the touch and presumably allow some degree of control of the visuals. To turn the Neuro-Visor off, he simply removes it from his head. These are simple and intuitive gestures that makes the Neuro-Visor one of the best and most elegantly designed interfaces in the movie.

One thought on “Neuro-Visor

  1. Pingback: Floating-pixel displays | Make it So

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