How do you ensure that a complicated weapon can be fired by people hundreds or even thousands of years in the future?
Sci-fi University critically examines interfaces in sci-fi that illustrate core design concepts. In this six-minute pilot episode, Christopher discusses how the Ultimate Weapon Against Evil brilliantly and subtly embodies the design concepts of affordances and constraints.
This is a pilot, to see if folks like the format. So please leave your thoughts in the comments, and if enough folks dig it—and if I run across other interfaces that bear such explication—I’ll do more sometime in the future. If you’d like to view it at a larger size, check it out on Vimeo. Happy viewing!